Design Studio

Building a design environment for people and agents

Design Studio is an AI prototype sandbox for designers and product managers who build. I built it on my own for Sublime’s product team, then rebuilt it as open source.

When
2026 to now
Role
Sole designer and builder
Team
About 12 at Sublime
Outcome
Adopted team-wide
One canvas holds the brief, the lo-fi sketch and the hi-fi flow

AI prototypes were isolated, and product code too heavy

Design Studio is the middle ground. It uses the product’s real components and rules, so designs look real, but lives in its own repo, so trying ideas stays fast.

Fast, and gone after one useDurable, and heavy

One-off prototypes

Claude, v0, Figma Make

Connect to nothing, so nothing compounds

The production repo

Built to ship a large product

Too heavy to explore many directions

Design Studio

Fast to explore, true to the product

The product’s own components and rules, in one repo the team shares, so work compounds

Two usual ways to prototype with AI

The whole product team designs in one place

About a dozen people have made hundreds of prototypes, with several more each week.

One project, in one folder

Agents work from context and skills designed for the team

People build by asking coding agents. A deliberate suite of rules, product context and skills shapes what each agent knows and does.

Codex
Claude Code
Cursor
AGENTS.mdThe shared entry point

Always loaded

On every task

  • systems.md
  • fidelity.md
  • conventions.md

On demand

When the task calls for it

  • product-prototyping.md
  • canvases.md
  • documents.md

Skills

When an ask matches

  • critique-design
  • explore-designs
  • write-design-handoff
Every coding agent starts from the same place

No one can break anyone else’s work

A deliberate scoping system knows who each contributor is and what they own. Changes in their scope approve themselves; anything shared gets a review.

src/prototypes/
patrick/
joe/
ahry/
samantha/
src/product/components/shared
button.tsx
src/studio/shared

Joe’s pull request

Auto-approved

All changed files are within joe’s owned scope (prototypes + owned tools). Auto-approved — you can merge when status checks pass.

A change to a shared component

Waiting for review

This PR includes files outside the author’s owned scope. A maintainer review is required before merging.

Each contributor works in a folder of their own
“This isn’t just some little side project y’all — we have essentially replaced Figma with this at Sublime.”
Joe Salowitz, Product Designer at Sublime, on X
  1. github-actions Bot approved these changes
  2. joesalowitz enabled auto-merge (squash)

Engineering builds from the prototype itself

The prototype’s folder is the handoff: its screens, its canvas and the notes that explain them.

A prototype is just a folder: its documents, its canvas, its screens

Designers outside Sublime wanted one too

A podcast interview, a live lesson and a launch post brought Design Studio to a wider audience.

Open source, so anyone can make their own

I rebuilt Design Studio from scratch for the design community, so any team can run one of its own.

The open-source Studio: prototypes and systems in one place

From one folder to the whole team, and beyond

I built Design Studio for myself first. Then others started asking for it, so I kept building.

  1. Jan 2026
    One folder of screens

    A place to try agent configuration ideas without building a new app each time.

  2. Mar 2026
    Opens to the team, and becomes Design Studio

    Each person gets a folder of their own to prototype in, and the name grows past product design.

  3. May 2026
    Sublime’s own AI agent connects

    Gimlet, the company’s internal agent, can search it and act in it from Slack.

  4. Jun 2026
    The real components arrive

    An agent ported Sublime’s production components one by one, so prototypes look like the product.

  5. Jul 2026
    Canvases, and the first end-to-end workflow

    A brief, flows in low fidelity, then high fidelity, side by side on a canvas, with comments right on the design.

  6. Aug 2026
    Dive Club interview

    Designers outside Sublime ask for their own.

  7. Oct 2026
    Open-source launch

    More than 600 signed up for the Maven lesson.